Check out a sample of the newly redesigned gray cave tileset. The interior walls have been redone to align with the game’s new rock formations giving the interiors of caves a more natural feel. Props such as vines, holes, stalagmites, etc have all been redrawn and can now be placed at half-tile increments. The switch to Unity has given us the ability to implement improved lighting, including both ambient and point lighting, along with advanced camera filters.